its METAL and GLASS and making a drinking glass, tutoral, so takers
OK TAKERS
ok tutorial
the first thing i did, was to make me a quick glass, went clicked on the 'create' tab, on standard primitive objects, chose cylinder, made a random cylinder in the middle somwhere, on the right hand side, i edited the properties to make it the right size, about 15 radius, and 50 height, 5 segments, 1 cap segment, 18 sides, (if you changed from default).
once thats created, i put it about middle in the perspective view, and decided to make the glass shape, right clicked the cylinder, clone, then did copy, DONT CLICK OFF OF IT, go to the 'modify' tab, next to the 'create' tab, and click on where it says modifyers list, its a drop down box, i went down to 'PUSH' and clicked it, then below that, down a bit, there is the push modify bit, jus one lil box, i changed that to -0.6 (this makes the 2nd cylinder smaller than the other by 0.6. NEXT i went back to create tab to get away from the modify stuff and right clicked on the cylinder, chose move, and moved it up slightly, jus so its fatter at the bottom of the glass, like a normal drinking glass really, then i chose the first cylinder again, went on create tab, the drop down box where it says 'primitive objects' and when down to 'compound objects', choose boolean, make sure the operation is subtraction a-b, choose 'pick operand B' button, and choose the 2nd cylnder the one u 'pushed', so that the glass becomes hollowed out. hope this makes sense.
ok ok now, we make glass!
press M for the material editor, make the ambient black, diffuse black, specular white, tick the 2-sided box, opacity 99-98, specular 275, glossiness 40, go to the supersampling tab, and choose max 2.5 star, minimize it again, go on maps tab, go to opacity, make it 98, tick the box, and click the button next to it so it comes up with that list u get, choose 'falloff', then right at the top where it says 'map #1' click it, its a drop down menu, and go back to the 1 before it, so u go back to what u was on before, next go back to the maps tab u did the falloff bit before, then go to refraction instead, tick the box, and make it 80, click the button, choose raytrace, then do what u did before to get back to the maps bit and ur done, ok it looks black ok, its mean to, render it, with a light, and it will work, if u got ur background black u wont see much, remember, glasses work with light, there transparent, make background grey or white or something, and ur see your glass
the floor, make a nice big plane in the primitive objects bit, under the glass right click and scale it to get it about right, then press M for material editor again, and choose a blank sphere to make ur new texture, SHINY METAL!!! make the ambient a slightly darker than light grey, and the diffuse darker than that, and the reflect black, right, then go to that famous maps tab again, where all the number stuff is, ok u wanna go on bumps, make that 46, and click the button and choose noise source is XYZ, do OFFSET first, that column, the 3 values as follows X = 5.8 Y = 1.1 Z =2.0, next Tiling column X = 4.9 Y = 2.8 Z = 1.0 next column ANGLE X = -1.3 Y = 1.0 Z = 0.0
under that bit, blur = 0.95 and blur offset 1.3, noise parameters, fractal, noise threshold high 1.0 levels 3.0 THATS it for the bump map, go right to the top of that, and click on that drop down menu, choose the other one, to return back to the other bit, UNDER the list of maps again, choose reflect, make it 100 if it isnt, choose the button next to it, choose reflect/refract map, where the thing says source, make the size 270, (adds detail), apply this texture to ur plane, and ur done!!!!!!! fiddle about, make ur own variations ty and post if u dont get something ty!!!
*ADDITION* FORGOT TO SAY, I CHANGED THE ENVORIONMENT UNDER THER RENDER MENU TO GREY, INSTEAD OF DEFAULT BLACK!!!! SORRY!!!
IF U DO MAKE UR OWN VERSIONS AND PUT ON DA, PLEASE LET ME LOOK SO I CAN BE PROUD OF U, AND WHISPER UNDER MY BREATHE "AWW ALL GROWN UP NOW"
the first thing i did, was to make me a quick glass, went clicked on the 'create' tab, on standard primitive objects, chose cylinder, made a random cylinder in the middle somwhere, on the right hand side, i edited the properties to make it the right size, about 15 radius, and 50 height, 5 segments, 1 cap segment, 18 sides, (if you changed from default).
once thats created, i put it about middle in the perspective view, and decided to make the glass shape, right clicked the cylinder, clone, then did copy, DONT CLICK OFF OF IT, go to the 'modify' tab, next to the 'create' tab, and click on where it says modifyers list, its a drop down box, i went down to 'PUSH' and clicked it, then below that, down a bit, there is the push modify bit, jus one lil box, i changed that to -0.6 (this makes the 2nd cylinder smaller than the other by 0.6. NEXT i went back to create tab to get away from the modify stuff and right clicked on the cylinder, chose move, and moved it up slightly, jus so its fatter at the bottom of the glass, like a normal drinking glass really, then i chose the first cylinder again, went on create tab, the drop down box where it says 'primitive objects' and when down to 'compound objects', choose boolean, make sure the operation is subtraction a-b, choose 'pick operand B' button, and choose the 2nd cylnder the one u 'pushed', so that the glass becomes hollowed out. hope this makes sense.
ok ok now, we make glass!
press M for the material editor, make the ambient black, diffuse black, specular white, tick the 2-sided box, opacity 99-98, specular 275, glossiness 40, go to the supersampling tab, and choose max 2.5 star, minimize it again, go on maps tab, go to opacity, make it 98, tick the box, and click the button next to it so it comes up with that list u get, choose 'falloff', then right at the top where it says 'map #1' click it, its a drop down menu, and go back to the 1 before it, so u go back to what u was on before, next go back to the maps tab u did the falloff bit before, then go to refraction instead, tick the box, and make it 80, click the button, choose raytrace, then do what u did before to get back to the maps bit and ur done, ok it looks black ok, its mean to, render it, with a light, and it will work, if u got ur background black u wont see much, remember, glasses work with light, there transparent, make background grey or white or something, and ur see your glass
the floor, make a nice big plane in the primitive objects bit, under the glass right click and scale it to get it about right, then press M for material editor again, and choose a blank sphere to make ur new texture, SHINY METAL!!! make the ambient a slightly darker than light grey, and the diffuse darker than that, and the reflect black, right, then go to that famous maps tab again, where all the number stuff is, ok u wanna go on bumps, make that 46, and click the button and choose noise source is XYZ, do OFFSET first, that column, the 3 values as follows X = 5.8 Y = 1.1 Z =2.0, next Tiling column X = 4.9 Y = 2.8 Z = 1.0 next column ANGLE X = -1.3 Y = 1.0 Z = 0.0
under that bit, blur = 0.95 and blur offset 1.3, noise parameters, fractal, noise threshold high 1.0 levels 3.0 THATS it for the bump map, go right to the top of that, and click on that drop down menu, choose the other one, to return back to the other bit, UNDER the list of maps again, choose reflect, make it 100 if it isnt, choose the button next to it, choose reflect/refract map, where the thing says source, make the size 270, (adds detail), apply this texture to ur plane, and ur done!!!!!!! fiddle about, make ur own variations ty and post if u dont get something ty!!!
No! I totally understand what you're saying! (I understand the tut)! Thanks man! Much appreciated! Say are you interested in joining a the gaming industry? 'Cos I'm thinkin' of starting a small gaming company next year!
--
"Women are like telephones; They like to be held and talked to, but if you push the wrong buttons you might get disconnected"
im really shite mate but by next year maybe i got a lil better, im a programmer, web designer and a comp techy really, 3d is my hobby, i been learning 3d for jus over a month now i think
...And you're already so good! Think how pro you'll be by the beginning of next year! And u program! Just what a gaming company needs to bring their games to life! Give it some thought! Wouldn't mind having you on my team!
--
"Women are like telephones; They like to be held and talked to, but if you push the wrong buttons you might get disconnected"
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Comments
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Trilla Strikes Again
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Wonderful, message me regarding web design, ty
and i love the reflex
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the first thing i did, was to make me a quick glass, went clicked on the 'create' tab, on standard primitive objects, chose cylinder, made a random cylinder in the middle somwhere, on the right hand side, i edited the properties to make it the right size, about 15 radius, and 50 height, 5 segments, 1 cap segment, 18 sides, (if you changed from default).
once thats created, i put it about middle in the perspective view, and decided to make the glass shape, right clicked the cylinder, clone, then did copy, DONT CLICK OFF OF IT, go to the 'modify' tab, next to the 'create' tab, and click on where it says modifyers list, its a drop down box, i went down to 'PUSH' and clicked it, then below that, down a bit, there is the push modify bit, jus one lil box, i changed that to -0.6 (this makes the 2nd cylinder smaller than the other by 0.6. NEXT i went back to create tab to get away from the modify stuff and right clicked on the cylinder, chose move, and moved it up slightly, jus so its fatter at the bottom of the glass, like a normal drinking glass really, then i chose the first cylinder again, went on create tab, the drop down box where it says 'primitive objects' and when down to 'compound objects', choose boolean, make sure the operation is subtraction a-b, choose 'pick operand B' button, and choose the 2nd cylnder the one u 'pushed', so that the glass becomes hollowed out.
ok ok now, we make glass!
press M for the material editor, make the ambient black, diffuse black, specular white, tick the 2-sided box, opacity 99-98, specular 275, glossiness 40, go to the supersampling tab, and choose max 2.5 star, minimize it again, go on maps tab, go to opacity, make it 98, tick the box, and click the button next to it so it comes up with that list u get, choose 'falloff', then right at the top where it says 'map #1' click it, its a drop down menu, and go back to the 1 before it, so u go back to what u was on before, next go back to the maps tab u did the falloff bit before, then go to refraction instead, tick the box, and make it 80, click the button, choose raytrace, then do what u did before to get back to the maps bit and ur done, ok it looks black ok, its mean to, render it, with a light, and it will work, if u got ur background black u wont see much, remember, glasses work with light, there transparent, make background grey or white or something, and ur see your glass
the floor, make a nice big plane in the primitive objects bit, under the glass
under that bit, blur = 0.95 and blur offset 1.3, noise parameters, fractal, noise threshold high 1.0 levels 3.0 THATS it for the bump map, go right to the top of that, and click on that drop down menu, choose the other one, to return back to the other bit, UNDER the list of maps again, choose reflect, make it 100 if it isnt, choose the button next to it, choose reflect/refract map, where the thing says source, make the size 270, (adds detail), apply this texture to ur plane, and ur done!!!!!!! fiddle about, make ur own variations
--
Wonderful, message me regarding web design, ty
--
Wonderful, message me regarding web design, ty
--
Wonderful, message me regarding web design, ty
--
"Women are like telephones; They like to be held and talked to, but if you push the wrong buttons you might get disconnected"
--
Wonderful, message me regarding web design, ty
--
"Women are like telephones; They like to be held and talked to, but if you push the wrong buttons you might get disconnected"
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